@misc{Szymala_Jacek_Gry_2020, author={Szymala, Jacek}, copyright={Copyright by Jacek Szymala}, copyright={Copyright by Uniwersytet Wrocławski Wydział Nauk Historycznych i Pedagogicznych Instytut Historyczny}, address={Wrocław}, howpublished={online}, year={2020}, publisher={Uniwersytet Wrocławski Wydział Nauk Historycznych i Pedagogicznych Instytut Historyczny}, language={pol}, abstract={The author presented in the article several proposals for didactics in uniformed services secondary and high schools, utilizing computer games. Both such games and a physical training ground are defined in this paper within the context of the pandemic – it is connected with their practical use. This text can be classified as a model of performative education, or as a case study of visual history in action. Attention was drawn to simulation video games (simulators), especially simulators of the work of a soldier or a police officer. It is essential that the teachers relate to pupils/students-players experiences – it concerns not only teachers of specialist subjects (military education, police education), but also mandatory humanities, including history and civic education}, title={Gry komputerowe jako poligon : propozycje dydaktyki szkół służb mundurowych}, type={text}, doi={https://doi.org/10.34616/EKS.2020.1.105.117}, }